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Stefanie Taepke – Location-based Pokémon with Node.js [Reject.JS 2014]

Stefanie TaepkeJSConf EU
17:59
5,667 views
Published October 6, 2014

About this talk

Reject.JS 2014 – Berlin, September 11, 2014 Pokémon for the GameBoy was one of Nintendos most successful Role Play Games in the late 90s. Even though gaming today is on a different level and can make use of so many new features and possibilities, the Pokémon-fan base is still big and growing. But why not combining new technology with this game classic and play it on the next level? As I still love the Pokémon world, I want to talk about how I developed a prototype for a location-based Pokémon Game for Mobile devices with Node.js. License: For reuse of this video under a more permissive license please get in touch with us. The speakers retain the copyright for their performances. http://rejectjs.org - http://twitter.com/rejectjs Music by: https://soundcloud.com/7digits Pokémon and Pokémon character names are trademarks of Nintendo. © 2014 Nintendo. © 2014 Pokémon. © 1995–2014 Nintendo, Creatures Inc., GAME FREAK inc.

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Stefanie Taepke – Location-based Pokémon with Node.js [Reject.JS 2014] by Stefanie Taepke | conf.directory | conf.directory