A teardown of building and porting Game Boy emulators, written in cross-platform C# running in .NET Core. We'll deal with how machine code really works, how it's translated to opcodes, and how real time emulation works, all in this hour-long deep dive into emulation in .NET. Expect to learn about low level emulation, software porting, building debuggers and why you should always do things for fun.
Get notified about new features and conference additions.