Rendering 3D Worlds in C# - David Whitney - NDC Oslo 2020
About this talk
Ever wondered how Wolfenstein managed to render almost convincing 3D worlds in the 90s? In this session, you'll learn about ray casting, the fun hack that'll let you build a 3D renderer from scratch all of your own, only using C#. We'll cover the (not) scary maths bits, rendering things at a distance and basic texture mapping in this 1 hour deep dive.
Topics covered
Stay Updated
Get notified about new features and conference additions.