It started with a challenge from a six year old -- "a computer I can build myself. but it has to be as simple as Lego. So no one teaches me." In 18 months, Kano had customers in 86 countries. Next came a 32-component Kit, a suite of challenges on a code-learning OS, and an online world.Kano.me with artworks, songs, games comprising, millions of lines of beginners' code. The challenge was huge. Scaling up supply chain, finding misfit artists and engineers, raising funding, making a box of developer bits simple with a storybook, workshopped from Sierra Leone to Seattle. This is the story of how a group of beginners launched big, made mistakes, and threw down a gauntlet for a post-Apple PC brand -- and a taste of what comes next.
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