The GameTech industry has some very distinctive characteristics. Highly bursty traffic, that is focused mostly around the ending of sports games and is centered around the customer. For Kaizen Gaming there is another unwritten rule that says that a spike we see today will be the norm in a short amount of time. We are going to see how the actor model can help with accommodating such workload and why Orleans was chosen as the framework that would help us scale to 500k concurrent customers.
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